patch 5.14
  1. Pausing LeagueMath.com
patch 5.13
  1. Patch 5.13: AP item changes
  2. Who wins common lane matchups?
patch 5.12
  1. Debatable new measures of champion difficulty
  2. New tool: ScatterPlotBot
patch 5.11
  1. Mapwide resources: Gold and XP
  2. Ancient Coin line (support item) changes
patch 5.10
  1. Champion types by role and league
  2. Does damage win games?
patch 5.9
  1. Patch 5.9: Ashe update
  2. New new Black Cleaver
patch 5.8
  1. Patch 5.8: Black Cleaver usage
  2. Kill participation by role
patch 5.7
  1. Jungle strength over time
  2. Top-lane strength over time
  3. Mid-lane strength over time
patch 5.6
  1. Marksman strength over time
  2. Match duration analysis
patch 5.5
  1. Popular duo bottom lanes in each league
  2. You need to cs better; unless you play jungle, in which case you need to gank more
patch 5.4
  1. Season 5: Top bans in each league
  2. Season 5: Statistical outliers
patch 5.3
  1. Kills, deaths, and gold per minute in each lane
  2. League of Legends champion pairings
patch 5.2
  1. Who is the real premier healer of League of Legends?
  2. Largest critical strikes
patch 5.1
  1. Patch 5.1: Baron Nashor changes
  2. Zz'Rot portals: First numbers
patch 4.21
  1. Preseason 5: Support item considerations
  2. Preseason 5: Popular champion picks in each lane
  3. Preseason 5: Popular team compositions
  4. How to win at League of Legends
  5. Champion win and lose times
patch 4.20
  1. Early vs. late game champions
  2. Preseason 5: More data from the jungle
  3. Preseason 5: Early jungle results
patch 4.19
  1. Popular items for each and every champion
  2. How to choose: Ability power or magic penetration
patch 4.18
  1. Where did the values for attack damage and attack speed runes come from?
  2. Flat vs. scaling runes
patch 4.17
  1. Who is using which summoner spells?
  2. Which runes are used most?
  3. New app: Champion Scatterplot
patch 4.16
  1. What is your favorite armor penetration item and why is it Last Whisper?
  2. Which items win games?
About LeagueMath.com

LeagueMath.com is original quantitative research and insights about the video game League of Legends. I'm compiling observations and statistics from both the game's rules and the zillions of PvP matches played everyday.

With luck, we'll all learn something that will help us play better, have more fun, and win more games.

About @_hrrld

I'm Harold. A mathematician, programmer, musician, and lover.

League of Legends is easily the best video game ever, and I enjoy analyzing it and sharing what I find.

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